
I worked with many different images from Dishonored 2's and Overwatch's concept art. I wanted to create the iconic character Snowball from Overwatch, but in a Dishonored 2 style. Despite the simplicity of it, I believe the drone fits into the environment well. The prop is below three-thousand triangles and has been fully imported into the Unreal Engine for use.

I strove to create a character that fit the personality of a person caught between two worlds. Since this character was a person's original character, I wanted to stay true to the original design while keeping the model as low-poly as possible for use within the Unity engine and the game VRChat. I made sure the character could swap between both versions of himself in-game, so I used alpha textures, blend-shapes, and scripts within Unity to achieve this.